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1. Sticky:Dev Blog - A new look for EVEGÇÖs UI GÇô feedback needed! - in EVE Information Portal [original thread]
For what it's worth: The neocom panel and the overview feel too gray-ish compared to the overall theme, and as people have already mentioned, the themed UI elements in the overview (i.e. tabs) don't make sense; I suppose this is just due to WI...
- by K Kerryngktonn - at 2014.11.07 20:37:17
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2. Announcement:New EVE Ship Models Discussion - in EVE General Discussion [original thread]
Cyclone Self-assembly would be nice, moreover for the Minmatar ships GÇô their ship (?) design (?!) goes just fine for that, I suppose. So one can get a standard glue-and-paint-it-yourself package that could interest both EVE players and modeller...
- by K Kerryngktonn - at 2014.03.26 15:35:00
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3. Reverence - 100% compatible EVE cache library for Python - in EVE Technology Lab [original thread]
Hey, ntt, Thanks for the powerful library. Just wanted to say that as I seem to be using this "really freakin' bizarre install" of Linux, reverence doesn't work out of the box for me. The reason is that I'm using the EVE folder from a mounted ...
- by K Kerryngktonn - at 2014.03.17 09:35:26
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4. Reverence - 100% compatible EVE cache library for Python - in EVE Technology Lab [original thread]
Hey, ntt, Thanks for the powerful library. Just wanted to say that as I seem to be using this "really freakin' bizarre install" of Linux, reverence doesn't work out of the box for me. The reason is that I'm using the EVE folder from a mounted ...
- by K Kerryngktonn - at 2014.03.17 09:35:00
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5. M$ Windoze + TPM backdoor, I am moving to Linux - in Player Features and Ideas Discussion [original thread]
As it has been said before, the OS`s are just tools, and Linux is not a great gaming platform. It shouldn't be, unless you want to create a specially-tailored distro for that (hello to nextgen consoles with embedded Steam and whatnot, yeah). The ...
- by K Kerryngktonn - at 2013.08.27 17:44:00
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6. Open vote overhaul (mass voting?) in the corporate interface? - in Player Features and Ideas Discussion [original thread]
I realize this is somewhat rant-related and a rare issue due to special circumstances, but anyway, the UI is totally messed up in this one. TL;DR : Corporation -> Politics -> Open votes interface is lacking in functionality: if you happen...
- by K Kerryngktonn - at 2013.08.27 17:01:00
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7. Sticky:CSM Guest Blog: "Reasonable Things" Voting Phase - in EVE Information Portal [original thread]
K Kerryngktonn, 96, 97, 91, 28, 58, 67, 15, 84, 39, 43, 02, 13, 16, 19, 22, 33, 34, 36, 46, 66, 68, 70, 72, 79
- by K Kerryngktonn - at 2013.08.01 20:11:00
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8. [Private Sale] 33.8 subcapital pilot - in Character Bazaar [original thread]
ISK and account name received, character transfer started. It will take approximately 10 hours for the operation to complete. Thanks everybody for attention.
- by K Kerryngktonn - at 2012.06.29 18:31:00
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9. [Private Sale] 33.8 subcapital pilot - in Character Bazaar [original thread]
A character named BOJlHA (charsheet link) is being sold to the buyer found others means of communications than this one. At this moment the character has roughly 55.2kk skillpoints and is being sold at a a somewhat discounted price of 13.8 bil...
- by K Kerryngktonn - at 2012.06.29 18:17:00
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10. Sticky:New dev blog: NVIDIA Video Card for PLEX Offer - in EVE Information Portal [original thread]
I assume the page will look something like this, but without the large red stamp on it -- page screenshot . That's from https://secure.eveonline.com/nvidia/ as was pointed out earlier. Oh, at least it's not all sold out as it turns out. But th...
- by K Kerryngktonn - at 2012.04.12 16:22:00
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11. Sticky:New dev blog: NVIDIA Video Card for PLEX Offer - in EVE Information Portal [original thread]
Anyway it says "sold out", time to go and dump back all these plexes!
- by K Kerryngktonn - at 2012.04.12 16:13:00
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12. Sticky:New dev blog: NVIDIA Video Card for PLEX Offer - in EVE Information Portal [original thread]
Looks like people are just constantly hitting refresh or something, kinda like a little DDoS-attack :)
- by K Kerryngktonn - at 2012.04.12 16:00:00
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13. Sticky:New dev blog: DirectX 11 Tessellation Tech Demo at Fanfest 2012 - in EVE Information Portal [original thread]
My bad, didn't get deeper into this "other", new tesselation term and mixed it with the older and dumber one from like ten years ago or something. So I take my words back on it. I saw a small cave-in in geometry in the CCP screenshots but attribut...
- by K Kerryngktonn - at 2012.03.28 15:17:00
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14. Sticky:New dev blog: DirectX 11 Tessellation Tech Demo at Fanfest 2012 - in EVE Information Portal [original thread]
As far as I understand the tesselation in this scope is different from that is supported in OpenGL - the latter just provides a method to breakdown the geometry from polygons (mainly concave) into normal triangles that are always convex. The tesse...
- by K Kerryngktonn - at 2012.03.28 04:42:00
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15. Crucible Issues & Workarounds - in Issues, Workarounds & Localization [original thread]
Deliver to member hangar not working from Corp Assets > Deliveries Reason, as it seems - the text Deliver to member hangar is not shown, but the menu option is still there, like in the last 1px line, you can mouseover if careful. Another o...
- by K Kerryngktonn - at 2011.12.02 06:12:00
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16. New Dev Blog: Power to the People... - in EVE Information Portal [original thread]
I suspect buy/sell cannot be differentiated here because of the internal implementation (the transaction is always two orders meeting, the outstanding one and the immediate one, so that's a Buy and a Sell at the same time, afaik), so we won't have...
- by K Kerryngktonn - at 2011.08.31 21:39:00
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17. New dev blog: Telemetry on Tranquility - in EVE Information Portal [original thread]
That's some very nice tech pron indeed! I remember the first time I profiled my PHP code with a cache grind, I was happy as a pig, but this telemetry thing of yours is so detailed, visually appealing and intuitive after the initial "omg what's tha...
- by K Kerryngktonn - at 2011.08.27 21:41:00
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18. [CSM] July 2011 Prioritization Crowdsourcing -- Vote Here! - in Assembly Hall [original thread]
It seems some of the issues have duplicates (the destructible outposts, for example), some of them are just sub-issues of another larger issues made separate (contract API is separate and is included in contract overhaul issue as well or something...
- by K Kerryngktonn - at 2011.07.24 15:33:00
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19. [CSM] July 2011 Prioritization Crowdsourcing -- Vote Here! - in Assembly Hall [original thread]
K Kerryngktonn,1,24,32,47,82,87,92
- by K Kerryngktonn - at 2011.07.24 15:26:00
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20. [CSM] November 2010 Prioritization Crowdsourcing - in Assembly Hall [original thread]
K Kerryngktonn,1,6,46,48,103,124,136,155,195,196,201
- by K Kerryngktonn - at 2010.11.25 08:12:00
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